First I do not have 3ds max or anything of the sort, second I do not have time to learn the program and make units as it is. When it comes to the actual units, some modelling will be necessary. I hear there is a limit of sixty-four for AOR regions? Is this true, or are there possible ways around it? I will need some basic help with this, as I don't necessarily know what to do in the text files and what text files I need to edit.
This makes it simple as there will not have to be an addition of a new building but just some simple editing with the unit. So with Illyrian Skirmishers, the faction would have to own a region that was historically of Illyrian origin. The unit will be available to each faction but only if the faction owns the right regions. This AOR system will not be complicated at all. Not only do I want to expand and edit each factions' unit roster but I want an AOR system. The Romans, Egyptians, and Seleucids have a great amount of units to choose from and make their armies diverse, but Thrace, Scythia, and Numidia have a basic, generalized selection that ultimately makes them weaker factions.
One thing that frustrates me about vanilla RTW, is the fact that some factions have a good selection of units while others have a poor selection. Easy for me to implement units, impossible to make the units